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Team Template
Gen 13

Information-silk.png Official Team Name
Gen 13
Information-silk.png Team Aliases
Information-silk.png Status
Information-silk.png Alignment
Information-silk.png Base of Operations
La Jolla, California
First appearance


The Original Gen¹³

International Operations started "government internship" for gifted youths, taking place in an isolated training facility. Following the manifestation of Caitlin Fairchild, she fled the complex with Roxy Spaulding, Grunge, and Threshold in disguise. They were later joined by Sarah Rainmaker and Burnout. The project was revealed to be a gathering of the gen-active progeny of Team 7.

Threshold tricked the group, sans Fairchild, to return to base to help free the other kids, but upon their return they were apprehended for further testing. With the help of Pitt and John Lynch, the kids finally escaped. The group retreated to La Jolla, California, and officially formed as the group Gen¹³. They opposed IO and their ultra violent counterpart DV8. Gen13 loosely refers to the 13th generation of Americans. This makes Team 7 Gen12.

The team spent a lot of time delving into the past of Team 7 to learn more about themselves. Fairchild and Freefall learned they were half-sisters and Lynch was revealed to be Burnout's father. Also during this time, Freefall and Grunge began to date, while Rainmaker revealed herself to be a bisexual.

The team was caught in an explosion of a 6 megaton bomb and believed to be dead. Fairchild was the only survivor and mentored a new Gen¹³ team, effectively taking Lynch's role. This team formed in what's later revealed to be an alternate reality which was similar to the mainstream Wildstorm universe except for its point of divergence, the last issue of Volume 1. At the end of volume 2, the rest of the original Gen¹³ team was revealed to be alive and, after a little time-travel to avoid the detonation that 'killed' them, the reunited group returned to the mainstream Wildstorm universe.


In early 2006, Wildstorm brought all its in continuity comics, since WildC.A.T.s #1, to an end. The universe's finale came in the form of the crossover miniseries Captain Atom: Armageddon. Following the conclusion of this limited series, the entire Wildstorm line was relaunched with "Worldstorm." Along with the relaunch of Wildcats, The Authority, etc., came a new Gen¹³ series. The entire world has had a "soft reset", the surroundings are mostly familiar, but there are changes throughout.

In the first arc, the future Gen¹³ are taken away from their homelife. Their upbringing is revealed as a sham, with foster parents assigned to raise the children differently to encourage different personality traits. In different areas of the country, Caitlin Fairchild, Roxy Spaulding, Grunge, Bobby Lane, and Sarah Rainmaker wake up, each wearing a uniform recognized by their parents. Immediately following, strike teams attempt to capture the kids, with many of the foster parents being terminated.


Alternate Cover to Gen 13 (vol 3) #1 by JS Campbell

The original line up of Gen¹³ was:

  • Caitlin Fairchild: Once an ordinary girl, Caitlin's muscles spontaneously increased in density, granting her superhuman strength, agility, speed, and endurance. The manifestation of her "Gen-active" status caused her body mass to increase, shredding her clothing at the time. Fairchild is by far the most intelligent of the group.
  • Bobby "Burnout" Lane: Son of John Lynch (Gen¹³'s mentor), Bobby manifested the ability to generate and manipulate high-energy coherent plasma, which ignites on exposure to oxygen. He later developed the ability to fly, as well as certain psionic abilities.
  • Roxanne "Freefall" Spaulding: "Roxy" is the youngest Gen-active teen, with the ability to control the effects of gravity on herself and on others. She can nullify gravity (and float) or multiply it (making objects ultraheavy). It is also suggested by some other characters, that if she thought about it and used her powers to their fullest advantage she could manipulate space time as this is related to gravity. She has a crush on Grunge and is jealous of Fairchild's physique. Keeps Queelocke as a "pet". It was later revealed that Spaulding and Fairchild were half-sisters, both the daughters of Alex Fairchild from Team 7.
  • Sarah Rainmaker: Rainmaker can influence local weather systems, manipulating air currents to grant herself flight and direct water with a gesture. Amplifier bands on her wrists augment her ability to project lightning. Rainmaker is Apache, and a bisexual. She is Stephen Callahan's daughter, and Threshold and Bliss's half sister.
  • Percival Edmund "Grunge" Chang: Able to mimic the molecular structure of any material he touches (and partially bestow this effect on others), Grunge is a surf rat who enjoys sleeping in. He possesses brown belts in five martial arts styles, and has few if any redeeming characteristics - though he does possess a photographic memory that allowed him to take the same classes as Fairchild does (much to her surprise) during the period that the team went to college. His father is Team 7 member Phillip Chang.
  • John Lynch: The team's mentor and father of Robert "Burnout" Lane. Lynch was the leader of Team 7 and close friend of the children's parents. His eye has been replaced after he gouged it out as a result of a mental attack. Like all surviving members of Team 7, Lynch was granted powerful telepathic and telekinetic abilities that are highly unstable and dangerous. Because of this he tries to avoid using his powers if at all possible.
  • Anna: a heavily-armed covert-assassination android programmed to serve Gen¹³ as a maid, and to love them as her own children.

Gen¹³ is a superhero team and comic book series originally written by Jim Lee and Brandon Choi and illustrated by J. Scott Campbell. It was published by Wildstorm under the Image Comics banner. The comic features a loosely-organized team of super-powered beings composed of five teens (three girls and two boys) and their mentor.

Gen¹³ publication history

The series takes place in Jim Lee's Wildstorm universe, and Gen¹³'s stories and history intertwine with those from his own works, such as Wildcats and Team 7 (in fact, each of the main characters in Gen¹³ was the child of a Team 7 member). The title featured flashy graphics and was noticeably more risque than other titles of the time, such as X-Men, so it quickly grabbed the attention of a loyal audience.

The original working title, Gen X, was changed to Gen¹³ after Marvel Comics threatened legal action against Wildstorm for use of their "X" trademark which they wanted to use on a X-Men spinoff curiously named Generation X right after Gen¹³ debuted to blockbuster sales. It didn't help that Wildstorm founder Jim Lee had recently left Marvel as their all-time best-selling X-Men creator to start up a competing company. However, the hard feelings did not last long as Lee helped Marvel revamp some of their characters (Iron Man, Fantastic Four) through Heroes Reborn.

The teens were originally invited to take part in a government project, but when they learned that the project was actually a prison-like testing ground on "Gen-Active" teens, they made their escape, but not before they "manifested" superhuman powers, and they were labelled dangerous fugitives. Their only hope was to rely on each other to fight their foes and unveil the personal secrets that linked them to Team 7 and International Operations.

After a very successful run, co-creator and illustrator J. Scott Campbell handed the reins of Gen¹³ over to other creative teams, and moved onto his own new mega-hit series Danger Girl.

Following the run of Choi and Campbell were John Arcudi and Gary Frank. Their realistic style, both in writing and art, were too drastic of a change for most fans who had appreciated the title's more fantastical elements. Following their run, Scott Lobdell returned the title to its less serious, more sexual roots, but still fans did not receive the title well.

After Lobdell's run, Adam Warren was assigned to the title. He had previously proven himself writing two miniseries using Gen¹³ characters (Grunge: The Movie and Magical Drama Queen Roxy) as well as a two issue fill-in piece featuring a pop idol who threatened to take over the world with a catchy song. Warren's run was well-received by fans and critics, but sales did not support the title.

Despite outrageous story arcs and many artist collaborations, the popularity of the book dwindled to the point where Wildstorm decided to blow up the entire team with a 6 megaton bomb (#76, July 2002). This served as the catalyst to revamp the series with a new number one issue written by Chris Claremont with pencils by Ale Garza. This title featured an all new team mentored by Caitlin Fairchild, however, this title was cancelled after barely a year. The final issue of the series revealed that the original team was, in fact, still alive, and that the new series had taken place in an alternate dimension which had in some fashion crossed over with the known continuity.

During the height of its popularity, Gen¹³ spawned two spinoff books, DV8 and Gen¹³ Bootleg as well as a number of one-shots and mini-series. The team also starred in crossovers with other comic book characters such as Superman, Spider-Man, the Maxx, Monkeyman and O'Brian, two crossovers with the Marvel Comics teen hero team Generation X and a crossover with The Fantastic Four. At one point in the early years, Wildstorm and DC were planning a teamup between the team and Batman. However, due to unknown reasons, the crossover never happened, though J Scott Campbell did create artwork showing Fairchild, Grunge, Roxy, and Batman in a promotional image.

Rebooted in October 2006, the current publication of the title Gen 13 Volume 4 written by Gail Simone with art from Talent Caldwell, bears no continuity ties to previous volumes or series.

Collected Editions (Graphic Novels)

Volume 1 (mini-series, 1994)

  • Gen¹³ Collected Edition TPB - Written by Brandon Choi, Jim Lee, and J. Scott Campbell; art by J. Scott Campbell and Alex Garner. Collecting the entire 5-issue Gen 13 mini-series. Aided by former Team Seven leader John Lynch, five teenagers with remarkable power must make their escape from the clutches of Ivana Baiul's array of killers from Internal Operations. NOTE: this volume is now available as Gen 13: Who They Are and How They Came to Be TPB released in 2006.

Volume 2 (first ongoing series, 1995-2002)

  • Gen¹³: Starting Over TPB - Written by Brandon Choi, J. Scott Campbell and Jim Lee; Art by J. Scott Campbell, Alex Garner, Jim Lee, and Scott Williams. Collecting issues 1-7 of Gen 13 (volume 2). Under the leadership of their mentor Lynch, the super-powered teenagers of Gen 13 live a life of fighting evil, saving the world, and partying hard. From the sunny shores of California to the exotic jungles of Coda Island, these five super-powered teenagers (Fairchild, Burnout, Freefall, Grunge, and Rainmaker) tour the world as they stay one step ahead of the covert organization that's out to get them. Even in the cobbled streets of Italy, the Gen-Active gang finds starting over isn't as easy as they thought! Employing strong characterization and wacky humor, this trade paperback presents the offbeat adventures of Gen 13.
  • Gen¹³: I Love New York TPB - written by John Arcudi; art by Gary Frank and Cam Smith. Collecting issues 25-29 of Gen 13 (volume 2). It'll take more than a New York minute for these five super-powered teens to adjust to life in the Big Apple. Fairchild, Grunge, Freefall, Burnout, and Rainmaker do their best to lose themselves in the big city, hoping to elude the government organization that continues to hunt them. But as is usually the case with these adolescent heroes, keeping a low profile is as easy as finding a strip club in Times Square!
  • Gen¹³: We'll Take Manhattan TPB - written by Scott Lobdell; art by Ed Benes and Jonathan Sibel. Collecting issues 45-50 of Gen 13 (volume 2). The Gen 13 kids are living the high life in Manhattan! Even though they are no longer on the run, trouble keeps finding Fairchild, Burnout, Rainmaker, Grunge and Freefall. But no matter what they face, be it lingerie models on a crime spree or increasingly erratic behavior on the part of their mentor Lynch, Gen13 will get through it by depending on the one thing they can count on: each other.
  • Gen¹³: Superhuman Like You TPB - written by Adam Warren; art by Adam Warren, Ed Benes, Kaare Andrews, et al. Collecting issues 60-65 of Gen 13 (volume 2). With this collection of riotous tales, Renaissance man Adam Warren kicks off a new era in the history of super-group Gen 13, long one of the most popular youthful teams in comics. Beginning with "Behind the Power," a story that encapsulates the team's past and presents a possible future, Adam's trademark low humor, vast knowledge of useless pop culture, and depth of degraded characterization sets the stage for the stories to follow. In short order, the team migrates from New York back to California - where they belong! - finds itself reunited with a beloved figure from its past, battles a fast food employee gone bad, runs afoul of a trio of powerful brothers, and meets another super-team on their home turf (an encounter leading to romance for some and a battle with ferrets for others). That's right, ferrets. Did we mention the low humor? With artists ranging from Adam Warren himself to the slick good-girl art of Ed Benes to the distinctive stylings of rising superstar Kaare Andrews, there's something in this collection for every comic fan. Superhuman Like You - it's almost more fun than is allowed by law.
  • Gen¹³: Meanwhile… TPB - written by Adam Warren; art by Lee Bermejo, Ed Benes, Yanick Paquette, Rick Mays, et al. Collecting issue 43-44, and 66-70 of Gen 13 (volume 2). Following the success of the first collection of this run (Gen13: Superhuman Like You), WildStorm is proud to present more pop culture insanity, more drama, more humor… but sorry, no ferrets. When we set one of comics leading lights loose on some of comics most popular super-teams, we were expecting some fun, some games, maybe a little romance - but what we got blew us all away. Only comics writing guru Adam Warren could pull this off... or maybe he's the only person crazy enough to try! 20 artists; 7 stories, visits to Jupiter, a Mongolian Barbecue Grill, and the Authority's Carrier. We've got wonky physics, the horrors of Pop music, and the evil Ivana Baiul. Memetics, Shrodinger's Cat, cloud formations... and rescuing a bird caught in a tree. Of course, one of these missions fails - but you can't save everything, now can you?

Volume 3 (second ongoing series, 2002-2004)

  • Gen¹³: September Song TPB - written by Chris Claremont; art by Alé Garza, Ramón F. Bachs , Raúl Fernández. Collecting Gen 13 (volume 3) issues 0-6. What’s the most important day of any high-school kid’s year? The first day of school, of course…even if you’re a member of the new Gen 13! The first steps of a bold new Gen 13 team are chronicled in GEN 13: SEPTEMBER SONG, a 176-page trade paperback from WILDSTORM PRODUCTIONS collecting issues #0-6 of the new series. These issues are written by comics legend Chris Claremont (X-Treme X-Men, JLA: SCARY MONSTERS) with art by Alé Garza (NINJA BOY), Ramón F. Bachs (Star Wars: Jango Fett — Open Seasons), & Raúl Fernández (Star Wars: Jango Fett — Open Seasons) and a cover by Garza. The story begins as the mysterious Herod bestows supernatural powers on four unrelated teens warns them, “You will be judged.” When they meet, they have no idea why they’ve been chosen, or how to work together as a team. Things only get worse when they turn up at high school for the start of a new year and meet guidance counselor (and former Gen13 leader) Caitlin Fairchild!


Gen¹³ #5 cover by J. Scott Campbell

Gen¹³ was subjected to controversy early in its run mainly due to J. Scott Campbell’s depiction of the female form. Although comic books of the time were well known for exaggerating the feminine form to physically improbable standards, Campbell was particularly risqué in that stories often involved the main character, Caitlin Fairchild, a teenager, wearing as little clothing as possible, without causing the book to be forced to show a warning of its content.

In the second issue of the ongoing series, the character of Sarah Rainmaker was revealed as being a lesbian. Criticism came from all sides over this issue. Many suggested that this was entirely conceived to titillate male readers while the following issue’s letter pages were filled with letters protesting that lesbianism was not appropriate for comic books. Meanwhile, critics from the gay community criticized Rainmaker's portrayal as a flighty lesbian when, in the next few issues, she made out with her male teammate Burnout while drunk.

In addition, Native American critics noted that Rainmaker was the latest in a long line of exotic [1] Indian princesses meant to titillate white males with a hint of forbidden sex.

Sexual content was also depicted overtly in the script (usually written by Brandon Choi) including unintentional groping, intentional voyeurism, and drunken coupling.

The series also received some controversy from the fans when it was made known that a panel showing Sarah Rainmaker sharing an open mouth kiss with another woman was replaced with one of a tepid kiss on the forehead. However, J. Scott Campbell has commented on several occasions that the editorial move was a suggestion, not overt censorship, and he agreed with the editor that the original version of the kiss did not suit the story.


Gen¹³’s most obvious influence is Marvel’s X-Men which originally featured five young friends who were trained in secret by an older man who tried to protect them from a dangerous world. Many of the more social aspects of the team were inspired by the second generation X-Men spin-off series: New Mutants.

The character of Rainmaker highly resembled the X-Men’s Storm in that both characters had weather controlling powers and little modesty which led them to frequent skinny dipping.

Also, the character of Freefall had her direct parallel in the character of Jubilee, both of whom had similar attitudes and physical attributes, including being the youngests in their respective teams. Freefall also had an unearthly pet, Qeelocke, which parallels the baby dragon Lockheed belonging to Kitty Pryde of the X-Men.

John Lynch was inspired by Clint Eastwood both in appearance and personality.

Many of the early Gen¹³ adventures also paralleled the X-Men. In issue #2 of the ongoing series, the team fought Helmut, a practically unbeatable armored opponent with a vendetta against the team’s mentor, similar to the X-Men’s Juggernaut. In the next five issues, the team went on an inadvertent world tour, similar to early adventures of the “All-New, All Different” X-Men of the 1970s. After their mansion was destroyed (a recurring element of the X-Men comics), the team went to a prehistoric island (similar to the X-Men’s Savage Land), before going into outer space (X-Men’s Phoenix Saga), and returning to a dark future (X-Men’s Days of Future Past). Most of the X-Men parallels faded after this point when Brandon Choi was replaced by John Arcudi as writer on the series, however it is worth noting that when WildStorm decided to revamp the series, they hired perennial X-Men writer Chris Claremont to do the job.

Gen¹³ also highly embraced the MTV Generation and built its sense of style on what was the contemporary fashion at the time including the name Grunge (which was a quickly dated reference), references to popular bands such as Soundgarden, and a youthful drama inspired by MTV’s The Real World. Not coincidentally, Gen¹³’s editor was Sarah Becker, a cast member on The Real World: Miami.

Other media

Screenshot from the animated Gen¹³ movie.

Kevin Altieri (Batman: Mask of the Phantasm) directed a Gen¹³ animated feature for Buena Vista Pictures, a Disney company. It was shelved by Disney soon after Wildstorm was bought by DC Comics, a Time Warner company, and never released in the U.S., but has seen a limited video release in Europe and Australia. Grunge was voiced by Flea of the Red Hot Chili Peppers.


Equipment: None known.
Transportation: None known.
Weapons: None known.


  • No special notes.


  • No trivia.

See Also

Links and References




  • Divine Intervention: Gen¹³ #1 (1999)
  • Gen¹³ (Volume 1) #1-5 (1994)
  • Gen¹³ (Volume 2) #0-77; Annual #1, 1999-2000 (1995-2002)
  • Gen¹³ (Volume 3) #0-16 (2002-2004)
  • Gen¹³ (Volume 4) #1-39 (2006-2011)
  • Gen¹³: A Christmas Caper (2000)
  • Gen¹³: Armageddon #1 (2008)
  • Gen¹³ Bikini Pin-Up Special (1997)
  • Gen¹³ Bootleg #1-20; Annual #1 (1996-1998)
  • Gen¹³: Carny Folk (2000)
  • Gen¹³/Fantastic Four (2001)
  • Gen¹³/Generation X #1 (1997)
  • Gen¹³: Going West (1999)
  • Gen¹³: Grunge Saves the World (1999)
  • Gen¹³ Interactive #1-3 (1997-1998)
  • Gen¹³: Magical Drama Queen Roxy #1-3 (1998)
  • Gen¹³/Maxx #1 (1995)
  • Gen¹³: Medicine Song (2001)
  • Gen¹³/Monkeyman and O'Brien #1-2 (1998)
  • Gen¹³: Ordinary Heroes #1-2 (1996)
  • Gen¹³: Science Friction (2001)
  • Gen¹³: The Unreal World #1 (1996)
  • Gen¹³ 3-D Special #1 (1997)
  • Gen¹³: Wired #1 (1999)
  • Gen-Active #1-2 (2000)
  • Generation X/Gen¹³ #1 (1997)
  • Spider-Man/Gen¹³ (1996)
  • Superman/Gen¹³ #1-3 (2000)
  • Wild Times: Gen¹³ #1 (1999)