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Gharta's supporters reconvened at Keneil, where the enacted the spell to transport the Great Champion through time.
 
Gharta's supporters reconvened at Keneil, where the enacted the spell to transport the Great Champion through time.
   
Ghartas plan worked, however the spell ritual drained many of the floating cities spells, causing it to plummet to the plains below.<ref>{{c|The Autumanlands #1}}</ref>
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Ghartas plan worked, however the spell ritual drained many of the floating cities spells, causing it to plummet to the plains below.<ref>{{c|The_Autumnlands Vol 1 1}}</ref>
   
 
| Powers = *{{Magic}}
 
| Powers = *{{Magic}}

Revision as of 02:24, February 23, 2016

Gharta of Daiir

Gharta The Autumnlands 001
Real Name
Current Alias
Gharta of Daiir
Aliases
The Seeker
Race
Alignment
Universe

Characteristics
Gender
Eyes
Hair
Status
Occupation
Wizardess
Origin

HistoryEdit

Gharta was an accomplished and well known eccentric wizardess from the wild savannas of Daiir. Together with her comrade and lover, Affa, she traveled the wold. Gharta came to the realization that magic was in decline and that the Autumnlands world be facing a calamity.

At the Grand Colluoy she presented her proposal to iniate a ritual with the combine power of a groups of wizards to whisk away the Great Champion to restore the power magic back to its prime. She was denied by First-In-Council Tallon, rejecting it as heresy.

Despite Tallon's rejection, several wizards secretly conversed with her and pledged to support her plan.

Gharta's supporters reconvened at Keneil, where the enacted the spell to transport the Great Champion through time.

Ghartas plan worked, however the spell ritual drained many of the floating cities spells, causing it to plummet to the plains below.[1]

Character Powers and Equipment


Powers and AbilitiesEdit

Powers


Appearances, Images, and Quotes Edit


ReferencesEdit

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