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Gharta of Daiir

Gharta The Autumnlands 001
Real Name
Current Alias
Gharta of Daiir
Aliases
The Seeker
Race
Alignment
Universe

Characteristics
Gender
Eyes
Hair
Status
Occupation
Wizardess
Origin

HistoryEdit

Gharta was an accomplished and well known eccentric wizardess from the wild savannas of Daiir. Together with her comrade and lover, Affa, she traveled the wold. Gharta came to the realization that magic was in decline and that the Autumnlands world be facing a calamity.

At the Grand Colluoy she presented her proposal to iniate a ritual with the combine power of a groups of wizards to whisk away the Great Champion to restore the power magic back to its prime. She was denied by First-In-Council Tallon, rejecting it as heresy.

Despite Tallon's rejection, several wizards secretly conversed with her and pledged to support her plan.

Gharta's supporters reconvened at Keneil, where the enacted the spell to transport the Great Champion through time.

Ghartas plan worked, however the spell ritual drained many of the floating cities spells, causing it to plummet to the plains below.[1]

The surviving conclave of wizards debated on the course of action and speculation of what they had summoned as their prize was contained in an emerald sphere. Gharta took the initiative to relieve their desolate situation, by directing them to call for assistance from the other neighboring cities. Just as the wizards had pooled what little magic they had into a message spell, the bison tribe of Seven Scars attacked.

After the citizens of Keneil were saved by the timely intervention of the freed human, Gharta instructed the survivors to take Great Champion so he may recuperate, taking position as leader. [2]

Character Powers and Equipment


Powers and AbilitiesEdit

Powers


Appearances, Images, and Quotes Edit


ReferencesEdit

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